I wanted to use the F# unfold construct in some C# code today (.NET 3.5) and of course Linq doesn't offer an equivalent. So just for fun I thought I'd hand craft what was needed to do it in C# (I know this has been done before, nothing new):

public static class Functional
{
    public static class Seq
    {
        public static IEnumerable<T> Unfold<T,TState>(Func<TState, Tuple<T, Option<TState>>> generator, TState state)
        {
            TState currentState = state;
            while (true)
            {
                Tuple<T, Option<TState>> result = generator(currentState);
                if (result.Value2.State == Option<TState>.OptionState.None) break;

                currentState = result.Value2.Value;
                yield return result.Value1;
            }
        }
    }

    public class Tuple<T1, T2>
    {
        private Tuple(T1 value1, T2 value2)
        { Value1 = value1; Value2 = value2; }

        public static Tuple<T1, T2> Create(T1 value1)
        { return new Tuple<T1, T2>(value1, default(T2)); }

        public static Tuple<T1, T2> Create(T2 value2)
        { return new Tuple<T1, T2>(default(T1), value2); }

        public static Tuple<T1, T2> Create(T1 value1, T2 value2)
        { return new Tuple<T1, T2>(value1, value2); }

        public T1 Value1 { get; private set; }
        public T2 Value2 { get; private set; }
    }

    public class Option<T>
    {
        public enum OptionState { Some, None }

        private Option() { State = OptionState.None; }
        private Option(T value) { State = OptionState.Some; Value = value; }

        public static Option<T> None() { return new Option<T>(); }
        public static Option<T> Some(T value) { return new Option<T>(value); }

        public OptionState State { get; private set; }
        public T Value { get; private set; }
    }
}

Let's see how this is defined in F# (From the source, pre .NET 4.0 tuple definition):

let unfold f x : IEnumerator<_> =
  let state = ref x
  upcast 
      {  new MapEnumerator<_>() with
            member this.DoMoveNext curr =
                match f !state with
                |   None -> false
                |   Some(r,s) ->
                        curr <- r
                        state := s
                        true
            member this.Dispose() = ()
      }
type Option<'T> = 
    | None :       'T option
    | Some : Value:'T -> 'T option 

    member x.Value = match x with Some x -> x | None -> raise (new System.InvalidOperationException("Option.Value"))
    member x.IsNone = match x with None -> true | _ -> false
    member x.IsSome = match x with Some _ -> true | _ -> false
    static member None : 'T option = None
    static member Some(x) : 'T option = Some(x)

    override x.ToString() = "Some("^anyToStringShowingNull x.Value^")"

and 'T option = Option<'T> 
[<Struct>]
type Tuple<'T1,'T2> = 
    new (v1,v2) = { Item1 = v1; Item2 = v2 }
    val Item1 : 'T1 
    val Item2 : 'T2

Discriminated unions and tuples are a language feature (Not just a type in the BCL as with tuples in 4.0). F# is nice and terse, much less "noise", esp. with type inference and the light syntax.

Here is the usage, and what really makes a big difference for me. C#:

var result = Functional.Seq.Unfold(state => gimmie(state) == null ?
        Functional.Tuple<string, Functional.Option<int>>.Create(Functional.Option<int>.None()) :
        Functional.Tuple<string, Functional.Option<int>>.Create(gimmie(state), Functional.Option<int>.Some(state + 1)), 0);

F#:

let result = Seq.unfold (fun state -> if (gimmie state) = null then None else Some(gimmie state, state + 1)) 0

Now I'm sure we can optimize and clean up the C# to be even terser (I'm sure my C# is a bit biased because I'm trying to make a point :) but the type inference and discriminated unions & tuples as a language feature make a huge difference. People often ask "what can I do in F# that I cant in C#?". And at first I had a hard time answering that question (Esp. with all the functional language features and constructs in C#/.NET these days). But the big difference is not necessarily what you can/cant do per se, but how easily and naturally you can do it. Functional programming is just much simpler and natural in F# because, well, its a functional language and therefore fully embraces the functional paradigm. In C#, which obviously is an imperative/OO language, you have to struggle to accomplish the same things you can naturally do in F#, and they can end up pretty ugly.